FoonLudum Dare ExplorerLD7 → LD48h#7 unofficial and pending votes - GerryJJ results and comments

LD48h#7 unofficial and pending votes - GerryJJ results and comments

By Gerry JJ

View on Wayback Machine

CategoryRankScoreCount
Graphics73.57
Fun93.19
Innovation93.63
Polish83.50

Comments

Calvin French

What about the theme man!?!! Maybe you were hoping for the "locksmith" theme? Anyhow it's a good puzzle game but I don't see how it relates....

Dr Petter

Woah. I was struck by how crisp and pretty the title/menu screen looked. All graphics were very clean, although there wasn't much of it. I didn't quite get the gameplay rules, but it seems as though you can only step on a square for a certain number of times... but that's not quite it, it's more like a number of times you're allowed to build a new path from that square. Anyways, I'm not a puzzle person and I got annoyed when I was stuck on level 3-or-something and couldn't restart it without going back to the first one.

dr Zool

The R key should've been announced better perhaps. Slick graphics. Hard to see the roadcount on the lock-squares.

Erik Johnson

Cool puzzle game. The last level took me a bit to figure out. It would be better with more explanation on what the numbers mean. I also would have liked to see more levels.

Ivo Danihelka

Great. I liked the provided levelset.

Jacob Gohlke

Nice concept; Good implementation; And ok graphics. But sometimes you cannot go in a certain direction. No sound?

James Hofmann

This game was cool. The main problem was that it was very confusing and I still couldn't understand why some choices worked out and others didn't after a long time playing.

Jay Ward

I hit random and got very frustrated and was going to give up. Then I played the normal way and it ended up being quite fun. It's a brain teaser and after I figured out what the hell the numbers meant it all clicked. I don't know how well it relates to the theme though.

Jeremy Penner

As others have mentioned, the theme connection is tenuous. It's a fairly enjoyable little puzzler anyway, though.

Jolle

This is good, as puzzle games go in 48h.. actually, it's good as puzzles games go generally too, it's just not very much content. Would get a higher production score if there were more levels. It seemed the random levels are not always possible to complete. The graphics are simple, but suits the game very well.

Joseph White

Sound= An interesting puzzle game. It held my attention for a long time, but eventually I found myself squinting at the numbers while I did a manual depth first search for the solution.

Mike Hommel

I get that you're "growing" a maze, but this is pretty minimally thematic at best. I love the graphics, speaking of minimal. It's annoying how you can't see the number where a key, lock, or you are though. And it's just easy enough that it doesn't blow my brain out like a Jolle game. Bonus Production points for including an editor.

Phil Hassey

Sound= Very nice looking entry

Rale

Whee! Nice outlook. Haven't seen game exactly like this before. Mapeditor and all included. This seems to be really good game. But where is the competitions theme growth ? Yes the maps grow in size as you play them and number of locks grow etc.. but did you forget the theme or..? :/

xaver

A puzzle game in which you must create a path to find keys and open locks. The gameplay is a unique idea, but I thought it lacked variety. Frustrating as you progress, but at least restarting is easy.

XOut

Ok for a quick brain teaser, ok graphics. Dont know where the theme fits in. Possibly could be much more - I see potential.

Deepflame

Pretty unique game but I couldn't really see the theme Grow come into it.